BAD VIDEO NEWS
  1. LILANEWS1 MIN

    Alien: Isolation 2 reveal trailer unleashes the Xenomorph

    A decade after the first game taught us to hold our breath in a locker, the sequel finally moves out of the dark. The reveal trailer is here, and the creature is still doing the work.

    A corridor, low light, the wet articulation of a tail somewhere off-screen. Then it arrives. The reveal trailer for Alien: Isolation 2 leans on the same patience that made the first game a benchmark for survival horror: the threat is barely shown, and what you do see is rendered with enough care that the silhouette alone does the scaring.

    The 2014 Alien: Isolation built its reputation on a single, unkillable Xenomorph that learned your habits, and on the dread of having nothing to fight back with but a motion tracker and a flamethrower running low.

    That reputation is the whole stake here. A sequel arriving more than ten years on lands in a survival-horror landscape that has caught up to and in places passed what Isolation pioneered, so the question for this one is whether it can still make a hiding place feel like the only safe spot in the universe. The trailer's restraint suggests the team understands what made the first one work: the creature you do not see is the one that gets you.

    What the footage withholds is as telling as what it shows. No release window, no platform breakdown, no look at whatever systems will define the moment-to-moment play. The next real signal will come when someone shows the motion tracker again, and what it is pointed at.

    Ten years of held breath, and the locker door is finally creaking open.

  2. Backrooms Pulls $10.4M in Previews, Aims for $70-80M Opening

    A24's liminal-horror gamble just printed eight figures before Friday lunch. The Backrooms is about to be a box office event.

    Five Nights at Freddy's pulled about $10.3 million in its own Thursday previews, which makes the Backrooms figure narrowly higher and the closest comp anyone in the trade has been willing to float.

    If the weekend hits the high end of that window, Backrooms becomes one of the largest horror openings of the year and one of A24's biggest theatrical bows to date. The film expands a piece of internet folklore (the noclipped office space, the buzzing fluorescents, the hum that lives behind drywall) into something a multiplex can sell popcorn against.

    The interesting part is what the preview number says about the audience. Liminal-space horror is a register that lives almost entirely on phone screens. Watching it work on a theatrical scale, with strangers, in the dark, is its own experiment. A $10 million Thursday says the experiment is selling tickets, at minimum.

    Full weekend numbers land Sunday morning.

    Illustrated horror cover art for the article "Backrooms Pulls $10.4M in Previews, Aims for $70-80M Opening"
  3. LILAFEATURE3 MIN

    CHOPPING MALL Gets An Official Novelization. The Killbots Get An Interior Life.

    Encyclopocalypse Publications has commissioned a prose adaptation of Jim Wynorski's 1986 mall-after-hours slasher, and the pitch is the one thing the movie's tight 77 minutes could never give you. Time inside the Protectors.

    Encyclopocalypse Publications has put out an official novelization of CHOPPING MALL, the 1986 Jim Wynorski techno-horror about three security robots that develop opinions about the teenagers locked in the Park Plaza Mall after closing. The book is written by Joshua Millican, based on the Wynorski and Steve Mitchell screenplay, and as [Bloody Disgusting](https://bloody-disgusting.com/books/3808528/chopping-mall-official-novelization-of-1986-cult-classic-coming-later-this-year/) framed it when the project was first announced, the commission exists because the cult around this movie refuses to die. Forty years on, people still want more time in that mall.

    The setup, per Encyclopocalypse's own copy, sticks close to the film: four couples, a mattress store, an overnight party, three Protector units that misread their assignment in the most literal way possible. What's new is the connective tissue. [Fangoria](https://www.fangoria.com) flagged in their coverage that the novelization adds action beats and pads the body count, which is the right instinct. The original runs lean. Wynorski shoots a kill, cuts, moves on. A book has room to let a Protector roll down a corridor for three pages of dread.

    The more interesting addition is interiority. The headline Fangoria led with, getting inside the mind of a killbot, is the thing prose can actually deliver that 1986 effects work could not. The Protectors in the film are gorgeously dumb: tank treads, claw arm, single red sensor, a voice module that purrs "Thank you. Have a nice day" after electrocuting a teenager. On screen they are pure exterior. The Robert Short design work is the whole performance. On the page you get to decide what the targeting logic sounds like from the inside, and that is a genuinely fun problem for a writer to inherit.

    This is happening inside a larger trend. [Rue Morgue's](https://rue-morgue.com/tie-in-me-up-tie-in-me-down-the-chopping-mall-re-opens-its-doors/) coverage situates the CHOPPING MALL book inside Encyclopocalypse's ongoing line of 1980s horror tie-ins, a deliberate resurrection of the mass-market paperback novelization as a format. For a generation of us, the Alan Dean Foster ALIEN, the Dennis Etchison HALLOWEEN II under the Jack Martin pseudonym, the various FRIDAY THE 13TH paperbacks: those books were where you went to find the scenes the MPAA cut, the character beats the runtime ate, the extra kill. Encyclopocalypse is rebuilding that shelf on purpose.

    Wynorski's film deserves the prose treatment more than its reputation suggests. The practical work is sturdier than people remember. Kelly Maroney's head explosion is a real corn-syrup-and-squib gag, lit so the spray catches. The Protector units were functional radio-controlled builds, not puppets faked in cutaway, which is why the film's geography reads cleanly: you can see the robot and the victim in the same shot. That kind of staging is exactly what a novelization should respect rather than smooth over. You want the book to know where the claw is.

    [Paperback Warrior's](http://www.paperbackwarrior.com/2024/10/chopping-mall-novelization.html) read on Millican's adaptation notes that he expands the supporting cast's pre-massacre lives, which is the move. The film's couples are sketched in the time it takes to establish who is sleeping with whom. A book can give the mall's night janitor a name, can let the Protectors patrol an empty food court for a chapter before anyone dies, can sit with the security control room and the bad lightning storm that fries the AI in the first place. That setup is the part of CHOPPING MALL the movie sprints past.

    Whether the prose lands depends entirely on whether Millican resists the urge to wink. The trap with a tie-in like this is camp register: treating the Protectors as a joke because the internet treats them as a joke. The film itself plays the robots straight. They kill a clerk in the first act and the tone locks in. If the novelization commits the same way, if it lets the killbot's targeting subroutine be a genuinely creepy POV instead of a punchline, Encyclopocalypse has something worth shelving next to the Foster.

    The book is out now from Encyclopocalypse. Have a nice day.

    Illustrated horror cover art for the article "CHOPPING MALL Gets An Official Novelization. The Killbots Get An Interior Life."
  4. Evil Dead Wrath wraps production, sets April 2028 release

    Two Evil Dead movies in eighteen months. The franchise is in an actual production cycle for the first time since the eighties, and the second one just wrapped.

    Per Bloody Disgusting's Friday wrap report, Evil Dead Wrath has finished principal photography and is slated for April 7, 2028; BAD VIDEO has not independently confirmed the date with the studio., according to [Bloody Disgusting](https://bloody-disgusting.com/movie/3953955/evil-dead-wrath-has-wrapped-production-releasing-in-2028/), which broke the wrap news Friday afternoon. The film comes from writer-director Francis Galluppi and is the second of two new Evil Dead films in the pipeline.

    The first, Sébastien Vaniček's Evil Dead Burn, opens July 10 of this year. Wrath was shot back-to-back behind it, which is the part worth pausing on.

    No plot details, no cast, no first look. Just a wrap announcement and a date almost two years out. The long post window suggests either heavy practical-effects work or a studio holding the slot to see how Burn performs first. Probably both.

    For a franchise that spent a decade between the original trilogy and the 2013 remake, and another decade between the remake and Evil Dead Rise, two films inside one year is the busiest the property has been since 1987. Whether the cycle holds depends on what Burn does in July.

    Illustrated horror cover art for the article "Evil Dead Wrath wraps production, sets April 2028 release"
  5. JAMIEFEATURE3 MIN

    Conan O'Brien voices Smarty Pants in Toy Story 5, and a Pixar intern helped design him

    Pixar handed a potty-training toy to a late-night host with a 30-year bit about his own absurdity. On paper that reads like stunt casting. On the page, it's the cleanest comic-relief slot in the script.

    Conan O'Brien is voicing a new character in TOY STORY 5 called Smarty Pants, a Fisher-Price-style potty-training toy who crosses paths with Jessie on what [SlashFilm](https://www.slashfilm.com/2181282/conan-obrien-toy-story-5-character-explained/) frames as her first real solo arc in the franchise. That's the news. The interesting part is underneath it.

    The casting looks obvious only after the fact. O'Brien's whole comic register, the self-aware bigness, the willingness to commit to a dumb premise past the point where most performers bail, is exactly the engine a Pixar side character needs. The TOY STORY scene-stealers have always been specificity machines. Rex is anxiety in a t-rex shell. Mr. Pricklepants is a community-theater snob. The bit isn't the toy; the bit is the very narrow human flaw the toy is built around. A potty-training toy voiced by Conan is a one-line pitch that already implies a character arc. That's good screenwriting math.

    The other detail worth pulling on, The other detail worth pulling on, per an [AOL](https://www.aol.com/articles/conan-obrien-toy-story-5s-170000000.html) piece quoting production designer Bob Pauley, is that a Pixar intern contributed to Smarty Pants's design, a credit BAD VIDEO has not independently confirmed. Pauley told AOL the intern's pass helped land the balance between gag-toy and believable nursery object. That's a small credit on a big movie, but it tells you something about how Pixar still runs its design pipeline: a junior pass can shape a character the marketing department is going to put on a lunchbox.

    It tracks with how this franchise has historically built its supporting cast. The original TOY STORY's character department turned a Mr. Potato Head and a slinky dog into load-bearing comic infrastructure because the design committed to the toy first and the joke second. If Smarty Pants reads on screen the way SlashFilm is betting it will, that's the same trick: the toy has to be a real object before O'Brien's voice can make it funny. An intern who can hold that line is doing real work.

    The structural question is in the script's use of him. TOY STORY side characters fail when they get deployed as a running gag with no payoff. They work when the screenplay sets up a small character problem in the first act and pays it off with the toy doing something only that toy could do. Ducky and Bunny in TOY STORY 4 are the textbook example. Forky is the counter-example, a character whose arc front-loaded the movie and then had nowhere to go in the back half. Smarty Pants is going to live or die on whether the screenplay knows what he wants and whether what he wants pays off the Jessie story he's attached to.

    Which is the actual stakes question here. Jessie carrying a TOY STORY movie is a structural shift the franchise has been circling since TOY STORY 2. If Smarty Pants is the comic relief riding shotgun on that arc, his job isn't to steal the movie, despite SlashFilm's framing. His job is to make Jessie's story land. A scene-stealer who pulls focus from the protagonist is a screenplay problem, not a feature. The good news is that Pixar usually knows the difference. The better news is that O'Brien, as a performer, has spent a career playing second banana to the bit and letting the bit win. That's the right instinct for this slot.

    The release date gives them seven months of marketing runway, which means we'll see Smarty Pants in a trailer well before we see him in context. Reserve judgment until the character has a scene, not a sizzle reel. Pixar's intern, whoever they are, has already done the harder half of the job.

    Illustrated horror cover art for the article "Conan O'Brien voices Smarty Pants in Toy Story 5, and a Pixar intern helped design him"
  6. JAMIERUMOR3 MIN

    Another Hellraiser remake reportedly exhumes Pinhead, again

    Genre blogs are passing around a casting shortlist for a Pinhead reboot nobody asked for twice. No trade has confirmed it. Take it with the salt the franchise has earned.

    Rumor circulating across horror forums and aggregator sites this month: another Hellraiser remake is allegedly in motion, with an unconfirmed shortlist of actors said to be circling the Pinhead role and the Kirsty equivalent. No outlet has produced a call sheet, a deal memo, or a named executive on record. Treat every casting name attached to this in the next six weeks as speculation until a trade actually confirms.

    This is the part where the clerk sighs. The 2022 Hulu reboot, directed by David Bruckner with Jamie Clayton under the pins, already cleared the "do it again, differently" bar. It was a competent, restrained film. The script is credited to Ben Collins and Luke Piotrowski from a screen story by David S. Goyer, Ben Collins, and Luke Piotrowski. It gave the protagonist a clean addiction-arc throughline so the puzzle box became a metaphor with footnotes. Some people liked the underline. Some did not. Either way, the rights holders apparently looked at the result and thought, do that again.

    The originating chatter, as far as anyone can trace it back, lives in the usual scoop ecosystem: genre-blog aggregation of a single unnamed source. No Variety, no Hollywood Reporter, no Deadline byline as of this writing. That distinction matters. When Variety reported the 2022 reboot's casting in 2021, the studio had skin in the announcement. The current round has none of those fingerprints, which means it is either very early development or someone heard a meeting got taken.

    Worth remembering what the actual source material is. Clive Barker adapted his own novella The Hellbound Heart for the 1987 film, and the Cenobites were theologians of sensation. Every sequel after Hellbound: Hellraiser II drifted further from that read, and by Revelations the franchise had become a rights-retention exercise shot in about two weeks. A new remake inherits that whole ledger whether the writers want to engage with it or not.

    The craft question, if this thing is real, is whether the new script understands that Pinhead is not the protagonist and was never supposed to be. The minute you center him, you have a horror-icon movie, and horror-icon movies all collapse into the same third act where the monster monologues and someone says his name. The 2022 film mostly resisted this. Whoever inherits the assignment has to resist it again, harder, because the audience pressure to deliver "more Pinhead" only grows with each cycle.

    The rumored names floating around (and they are rumored, not reported) skew younger and more streaming-prestige-coded than the previous round, which tells you which executive demo greenlit the development meeting. That is not a knock on any individual performer. The casting wishlist phase of a project tells you what the pitch deck looks like, not what the film looks like. Pitch decks lie. Films get rewritten in prep. None of the names attached this week will necessarily survive to a first day of principal photography that has not been scheduled.

    If and when an actual trade confirms a director, a writer, and a start date, the conversation gets interesting. Until then: heat generated to keep the IP warm. The puzzle box opens. Something climbs out. This time it is a press cycle.

    Illustrated horror cover art for the article "Another Hellraiser remake reportedly exhumes Pinhead, again"
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